⚔ Pre-release Alpha · playable now

SaturnFable

A browser MMORPG in the spirit of the games we grew up on — a shared town, turn-based party battles, and five Elemental classes. Built in the open, shaped by its founders.

Origin

A love letter to browser RPGs

SaturnFable started as a tribute to the browser adventures we lost afternoons to — AdventureQuest Worlds, DragonFable — reimagined for today's web. No downloads, no launcher: open a tab and you're in the town square, party up, and fight your way down the road.

It's being built in the open by a tiny team, one zone at a time. The combat is the heart: composable, JSON-driven skills with real damage/heal/hit-chance previews so every turn is a decision. The world is hand-assembled pixel art. And the next chapters — shops, housing, owned land — are the ones we want to build with the people who'll live there.

What's in the game today

Playable right now

⚔️

Strategic turn-based combat

Party-vs-mob battles with damage, heal, and hit-chance previews before you commit a skill.

🔥

Five Elemental classes

Fire, Water, Ground, Metal, and Crystal — each with its own sprite and stat identity.

🏘️

A shared town hub

Meet other players, chat, rest at the inn, then head out along a DragonFable-style road.

🗺️

A world to explore

Twelve hand-built pixel zones from Cragfall Cliffs to the Temple of the Ancients.

💾

Saved progress

Level up, earn gold, and keep your hero — sign in with a username or a web3 wallet.

🌐

No download

It runs in your browser. Open a tab and play.

Straight from the build

See it in action

Real screenshots from the current alpha — not mockups.

The SaturnFable town square
The town square — meet, trade, rest, then pick a road.
Turn-based battle
Turn-based combat — damage, heal & hit-chance previews on every skill.
Goldpetal Fields
Goldpetal Fields — one of eight hand-built pixel zones.
Choosing an Elemental class
Choose your Elemental — five classes, each with a live preview.
Pick your path

The five Elementals

🔥 Fire Knight

Aggressive blade-and-flame duelist.

💧 Water Priestess

Healer and support caster.

🥊 Ground Monk

Hardy martial bruiser.

⚔️ Metal Bladekeeper

Precise armored striker.

💎 Crystal Mauler

Immovable crystal tank.

Where we're headed

Roadmap

✓ Shipped — Alpha
  • Shared town hub & chat
  • Turn-based party combat + previews
  • Five Elemental classes & spell kits
  • Inventory & equipment
  • Elemental golems & werewolf foes
  • Accounts + web3 login & saved progress
◆ Building now
  • Land & player housing
  • Co-op multiplayer parties
  • Crafting & gathering
  • Skill trainers & deeper builds
○ On the horizon
  • Guilds & town events
  • More chapters and regional bosses
  • Founder land and shop rewards
  • Seasonal town events
Built in the open

Changelog

We ship constantly. Here's what's new — and what's landing next.

Quests, shops & the Concord arcJun 9, 2026New
  • Quest log & NPC questing: Ari now leads a chapter-spanning story with town badges, the J-key quest log, talk/reach/kill/collect objectives, turn-ins, repeatables, and XP/gold/item rewards.
  • Town shops: Brann, Pip, Ysolde, and Rook now open buy/sell vendors tied to inventory, gold, level gates, and equipment stock.
  • Expanded Chapter 1: Emberreach, Ironmaw Foundry, Geode Hollow, and the Temple finale now carry the Ashen Concord arc through Archon Vael.
  • Battle credit plumbing: won fights now update quest kill progress server-side, keeping combat, loot, and story progression in sync.
Loot & the Elemental UnrestJun 8, 2026
  • Inventory & equipment: a backpack, a paper-doll, and gear that actually changes your stats. Equip, unequip, and quaff potions; heroes start with a kit and 50 gold.
  • 25 class spells: each Elemental now has its own distinct spell kit — Cinderburst, Frost Lance, Tremor, Bleeding Edge, Crystal Guard and more.
  • New foes: fire/ice/earth/stone/metal/crystal golems & elementals, plus a werewolf wilds — Grey Stalkers, Dire and Frost Werewolves, and the Bloodfang Alpha.
  • World retheme: Stonewake Ridge (stone golems), an icy Frostpeak Pass, a feral Amberwood, and the gentle starter meadow of Willowbrook.
Classes, economy & a nameJun 7, 2026
  • Five Elemental classes with a live sprite preview at character creation.
  • HP/MP HUD, a settings menu, and DragonFable-style east/west travel; zones renamed to fit the line.
  • Founder pledges + a proper home page; live USDC payments on Base (non-custodial) and a card on-ramp.
  • Renamed the realm to SaturnFable; hand-picked pixel-art town square.
A bigger world, onlineJun 6, 2026
  • Pixel-art world & asset pipeline; bigger, clearer sprites.
  • South adventure chain with multi-mob battles and located backdrops.
  • Web3 wallet login (Sign-In with Ethereum), accounts & saved progression, XP HUD and level-ups.
  • Postgres backend + the first public alpha deploy.
First foesJun 5, 2026
  • First humanoid mobs, town & battle UI, and the 3D→2D sprite pipeline wired into the client.
Project kickoffJun 4, 2026
  • The turn-based browser-MMORPG foundation begins — shared town and party combat.
Up next: land and player housing, co-op parties, crafting, and deeper skill trainers now that the Chapter 1 quest/shop loop is in place.
Found the realm with us

Reserve your land & shops

Back SaturnFable during pre-release and lock in founder rewards — cosmetics, a market shop, or your own plot of land — scaled to your pledge. You're claiming a place in the world before the gates open.

founders · $0 pledged
Settler
$10
  • Founder's Cape cosmetic
  • Your name in the credits
  • Priority alpha access
Shopkeeper
$35
  • Everything in Settler
  • Reserve a market stall (run a shop)
  • Shopkeeper outfit
Popular
Landlord
$75
  • Everything in Shopkeeper
  • A housing land plot
  • Exclusive house skin
Founder
$150
  • Everything in Landlord
  • Prime plot on the Town Square
  • A named NPC & statue of you
  • All founder cosmetics

Pay in USDC on Base — funds go straight from your wallet to the project address; we never hold your money. Or reserve now and we'll email you to arrange it.

Own a piece of the realm

Land & Shop Deeds

SaturnFable is five Elemental Dominions orbiting the Town Square crown. A deed isn't a cosmetic — it's an income-producing asset: shop owners earn a cut of every sale, landowners draw a zone tithe. Supply is hard-capped and claimed in purchase order. Pay in USDC on Base, or reserve and pay later.

deeds claimed · $0 committed
Loading the ledger…

Pay in USDC on Base — funds go straight from your wallet to the project address; we never hold your money. Deeds are delivered in-game as each milestone ships.

Questions

FAQ

Is the game playable now?

Yes — the alpha is live. Click “Enter the Realm” to make a hero and play. It's early and evolving fast.

What do I get for pledging?

Founder cosmetics, the ability to run a shop, and/or your own land plot — scaled to your pledge tier. Everything is delivered in-game at launch, and your name goes in the credits.

Am I paying right now?

No. Pledging reserves your tier and rewards. We'll reach out by email to arrange the actual contribution before launch.

Is land limited?

Yes — town and prime plots are finite. Founders are reserved first, in pledge order.

Do I need a crypto wallet?

No. You can play and pledge with just an email. A wallet is optional, for on-chain cosmetic/land rewards later.